A free educational tycoon game
Build a legal cannabis empire
grounded in the real industry.
Pick a US state, navigate its actual cannabis laws, license your business, grow real strains through a true-to-life four-month cycle, and trade on a live player-driven market. Learn how the legal cannabis industry really works โ the economics, the regulation, and the science โ by running one.
No download. No purchases. 21+ educational simulation โ no real cannabis involved.
๐ฑ Real cultivation
Choose from 18 genuine cultivars with real THC/CBD profiles, flowering times, yields and difficulty. A full germinate โ veg โ flower โ cure cycle takes time, so you plan harvests months ahead.
๐ A living market
Wholesale prices move with supply and demand, just like the real spot market โ from oversupplied open-license states to scarce, high-margin limited-license ones. Sell wholesale or stock your own dispensary.
โ๏ธ The law is the game
25 adult-use states, 14 medical-only, and the rest restricted โ each with real taxes, license costs and rules that decide what you can legally do.
How it works
- Found your company and choose a home state โ its legal status shapes everything.
- Buy the licenses the state actually requires, then build a grow op and a dispensary.
- Select strains and plant them. Tend crop health while they veg, flower and cure.
- Harvest, then sell wholesale on the shared market or retail through your dispensary.
- Run marketing to build reputation, watch the news, and climb the national rankings.
Every number is anchored in real data: 280E taxes, the 25x interstate price spread, the 18โ36 month "golden window," license costs from $2.5k in Oklahoma to seven figures in Illinois. The Academy explains the real-world fact behind each mechanic.
Already running a company? Sign in.